﻿namespace uTinyRipper.Classes.Meshes
{
	/// <summary>
	/// Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.
	/// </summary>
	public enum MeshCompression : byte
	{
		/// <summary>
		/// No mesh compression (default).
		/// </summary>
		Off		= 0,
		/// <summary>
		/// Low amount of mesh compression.
		/// </summary>
		Low		= 1,
		/// <summary>
		/// Medium amount of mesh compression.
		/// </summary>
		Med		= 2,
		/// <summary>
		/// High amount of mesh compression.
		/// </summary>
		High	= 3,
		Count,
	}
}
